Project: ogre

Language c++
OSS-Fuzz project link
Project repository link
Build status: Fuzzers succeeding: Build log
Build status: Code coverage succeeding: Build log
Build status: Fuzz Introspector succeeding: Build log
Fuzzer count 4
Lines of code 79219
Lines covered 11032
Code coverage 13.93%
Code coverage report Report link
Static reachability 5.47%
Fuzz Introspector report Report link (from 2026-07-25)
Fuzzer Code coverage (lines) Latest Report Comments
image_fuzz (plot) 7.02% (avg: 7.01%, max: 7.02%) 2026-07-25
ogre_deep_fuzz (plot) 5.91% (avg: 5.37%, max: 5.91%) 2026-07-25
stream_fuzz (plot) 0.88% (avg: 0.88%, max: 0.88%) 2026-07-25
zip_fuzz (plot) 2.77% (avg: 2.76%, max: 2.77%) 2026-07-25

Historical Progression

Per Fuzzer Progression

This section shows graphs for the coverage results per fuzz target over the past 30 days. Included are the coverage percentage, total number of lines, covered number of lines, and the number of coverage inputs.

Functions of interest to fuzz

This section outlines functions that may be of interest to fuzz. They are based on ranking functions that have a lot of complexity but currently exhibit low code coverage. The complexity is calculated based on the function itself as well as the functions called by the given function, i.e. the tree of code that the function triggers.


This is only a minor amount of introspection information available for this project. Please consult the Fuzz Introspector report for more information, e.g. the introspection table of all functions in the target project available here.

Function name Function source file Accumulated cyclomatic complexity Code coverage
Ogre::SceneManager::_renderScene(Ogre::Camera*,Ogre::Viewport*,bool) /src/ogre/OgreMain/src/OgreSceneManager.cpp 3831 0.0%
Ogre::Entity::_updateRenderQueue(Ogre::RenderQueue*) /src/ogre/OgreMain/src/OgreEntity.cpp 3741 0.0%
Ogre::SceneManager::_renderVisibleObjects() /src/ogre/OgreMain/src/OgreSceneManager.cpp 3369 0.0%
Ogre::SceneManager::_renderQueueGroupObjects(Ogre::RenderQueueGroup*,Ogre::QueuedRenderableCollection::OrganisationMode) /src/ogre/OgreMain/src/OgreSceneManager.cpp 3345 0.0%
Ogre::SceneManager::StencilShadowRenderer::render(Ogre::RenderQueueGroup*,Ogre::QueuedRenderableCollection::OrganisationMode) /src/ogre/OgreMain/src/OgreStencilShadowRenderer.cpp 3099 0.0%
Ogre::SceneManager::StencilShadowRenderer::renderAdditiveStencilShadowedQueueGroupObjects(Ogre::RenderQueueGroup*,Ogre::QueuedRenderableCollection::OrganisationMode) /src/ogre/OgreMain/src/OgreStencilShadowRenderer.cpp 3086 0.0%
Ogre::SceneManager::StencilShadowRenderer::renderModulativeStencilShadowedQueueGroupObjects(Ogre::RenderQueueGroup*,Ogre::QueuedRenderableCollection::OrganisationMode) /src/ogre/OgreMain/src/OgreStencilShadowRenderer.cpp 3041 0.0%
Ogre::SceneManager::StencilShadowRenderer::renderShadowVolumesToStencil(Ogre::Lightconst*,Ogre::Cameraconst*,bool) /src/ogre/OgreMain/src/OgreStencilShadowRenderer.cpp 2891 0.0%
Ogre::Entity::getShadowVolumeRenderableList(Ogre::Lightconst*,Ogre::SharedPtr<Ogre::HardwareIndexBuffer>const&,unsignedlong&,float,int) /src/ogre/OgreMain/src/OgreEntity.cpp 2735 0.0%
Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit(Ogre::Passconst*,std::__1::vector<Ogre::Renderable*,std::__1::allocator<Ogre::Renderable*>>&) /src/ogre/OgreMain/src/OgreSceneManager.cpp 2452 0.0%